About the event
2-day community summit for developers, designers & accessibility enthusiasts, jointly run by a11y meetups from all over Europe · May 9-10, 2026 · Würzburg, Germany
Schedule
| Time | Agenda item |
|---|---|
| - | Accessibility 101This session is explicitly aimed at all those who are new to accessibility and would like to familiarise themselves with the most basic concepts and terms of accessibility before the actual event. The presenters will guide you through the key principles and ensure that you have a better understanding of some of the day's topics. The session is designed to give you more confidence and understanding of the broad field of accessibility and allow for an initial exchange with like-minded enthusiasts. Performed by |
| - | Doors open |
| - | Opening Performed by |
| - | Session planning |
| - | Tech as Cognitive Accessibility: Designing Systems for ADHD BrainsMany digital systems assume stable attention, reliable working memory, and consistent executive function. These assumptions create barriers for many neurodivergent people. This talk explores how everyday technology can function as cognitive accessibility infrastructure when intentionally configured. Instead of focusing on productivity tools or behavioural strategies, the session reframes executive function challenges as accessibility design problems. Drawing on real-world system examples, the talk introduces three concepts for designing cognitive accessibility systems and considers how accessibility principles such as those found in WCAG can translate into practical accommodations in everyday environments.
This session offers a shift in perspective from “using tools better” to designing systems that actively support the way people think, remember, and act. Performed by |
| - | Charm and R-E-S-P-E-C-T your users with accessible delightsErik and Daniel will bust the myth that accessible design is old, boring and ugly. Showing examples of charming interfaces using modern techniques. You will learn that CSS is fun and powerful to enhance the user experience and still respect the users needs. Hands on code examples on how to respect your users settings such as:
You will learn
Target audience Developers, QA and UI/UX will benefit most from this session but it is valuable to any role to know what is possible with great accessibility in mind. Performed by |
| - | Lunch break |
| - | Heading level million - multiple modalities of expressing the semantic webWhen designing a <h1> element, we often expect to hear "heading level 1". Is that the only possible outcome? What if we could express semantic properties through sounds, a change in voice or even Braille shapes? Should developers seize control of such representations or leave it all to the users? In this presentation we will take a look at features offered by screen readers that enhance the output of semantic properties traditionally expressed by brief spoken announcements. Topics covered in the talk include:
Participants will leave the presentation equipped with a new perspective of perceiving web content and ideas for considerations when designing accessible interfaces. Performed by |
| - | Ready for the Standard Update: A Deep Dive into EN 301 549 V4.1.0With ETSI’s planned publication in October 2026, EN 301 549 V4.1.0 will become the new harmonized EU standard. This session provides a deep dive into the critical changes from V3.2.1 and offers practical testing procedures for the WCAG 2.2 AA criteria to prepare for the 2026 transition. The ETSI has set October 23, 2026, as the planned publication date for the revised EN 301 549 standard. For accessibility professionals, the time to prepare is now. This presentation dives into EN 301 549 V4.1.0 to analyze the significant updates from V3.2.1, including:
Participants will walk away with practical technical tools and insights into the V4.1.0 changes, ensuring they are ready for the update. Performed by |
| - | Coffe & Tea break |
| - | Implementing Accessibility in a Large Sales and Marketing Platform: From Individual Responsibility to Shared OwnershipImagine working on a long-established web product and deciding to introduce accessibility. Where do you start? This presentation gives a hands-on case study on growing accessibility expertise in cross-functional teams and shifting accessibility from an individual responsibility to a shared practice in complex, agile product environments. The session shares how accessibility expertise was built organically within teams, how practices were embedded into a design system and agile processes, and how accessibility became part of everyday decision-making — from backlog and design to development and testing. It also reflects on what worked, what could be done differently, and what it takes to build sustainable accessibility practices in complex product environments. Performed by |
| - | Accessibility, Grown Up: from compliance to capabilityExploring how we can move from reactive compliance like audit to embedded ownership, governance and measurable progress. Most organisations don’t fail at accessibility because they lack good intentions. They fail because accessibility remains reactive, fragmented, and structurally unsupported. This session explores how the Accessibility Maturity Model can help shift your organisation from ad-hoc compliance to embedded capability. Rather than focusing solely on technical fixes, we examine governance, procurement, culture, training, and accountability — the structural elements that determine whether accessibility becomes sustainable. We’ll see common failure patterns, explore how to start assessing your current maturity, and how to design measurable, achievable progress. Attendees will leave with a clearer understanding of how to move from firefighting to ownership — and how to make accessibility a more integral part of business as usual. Performed by |
| - | Closing Performed by |
| - | Informal evening programmeIn previous years, it has often happened that larger groups got together on the evening of the first day in one or more pubs or restaurants in the city centre and continued the conversations there. We’ll try again this time to make a generous reservation and would be happy if you joined us to sit together, chat, and wind down the day. |
| Time | Agenda item |
|---|---|
| - | Accessibility & gamification: a child's play?Nowadays, more and more websites try to “gamify” their processes, experiences, and promotions.It’s fun, engaging, catches the eye, and involves the user — but nine times out of ten (often more), it’s not accessible. It is therefore far from being child’s play for users with disabilities. It can even prevent them from accessing the information, products, or services provided through these games. The aim of this workshop is to work on the design of mini-games — from ergonomics to visual design, and possibly including technical considerations about what would be feasible from a development standpoint (without necessarily going through the full development process). The goal is to understand the complexity.
Workshop by |
| - | Accessiblity, Grown up: Getting started with accessibility maturityParticipation in the workshop is only possible on site (no online attendance). Moving from reactive accessibility to sustainable organisational capability requires more than audits and good intentions. It requires structure, ownership, and measurable progress. This full-day, hands-on workshop provides a practical introduction to the Accessibility Maturity Model (AMM) and guides participants through the first steps of applying it within their own organisations. We will explore the dimensions of maturity in depth, and look at how they connect together. We'll make a start to assess your current state, identify structural gaps, define meaningful proof points, and create realistic next-step actions. Through guided exercises, group discussions, and structured mapping activities, attendees will begin building their own maturity baseline and initial action plan. You'll leave with a better understanding of where your organisation is at and how to can start moving forward. Workshop by |
| - | Ready to Level Up? Design Your Own Accessibility GameRules are boring. Games are fun. Digital accessibility is full of complex criteria that are hard to teach and harder to remember. What if you could pack all that knowledge into a game? In this workshop, you won’t just play – you will create. You will design a board game that teaches accessibility in a fun way. What you will do:
Who is this for? Everyone!
Workshop by |
| - | Testing on a mobile phoneParticipation in the workshop is only possible on site (no online attendance). Meet Daniel who uses a screen reader, which is an assistive technology that reads out elements and text on screen when navigating programs, apps or websites. To be able to do this, it relies on well written semantic code, ALT-texts and clear labelling. Testing with a screen reader is vital to ensure you have a product that works for everyone and to be compliant. All operating systems nowadays have built in screen readers, for Android it is called TalkBack and for iOS it is VoiceOver. Everyone can do simple testing with their phone to find issues. Part 1 - Screen reader testing (on mobile)
Part 2 - Mobile testing
Workshop by |
| - | Accessible by Default: A Practical Guide to Vibe Coding with AIWe are living in a time of rapid digital transformation. With AI tools like Cursor and Figma Make, products can be built through vibe coding and shipped in no time. Speed is becoming the priority, and accessibility risks being treated as secondary. This workshop introduces a lightweight guide to embedding accessibility essentials into LLM workflows so inclusive practices become part of the process by default. Participants will learn how to start vibe coding responsibly, integrate Figma designs into MCP tools like Cursor, structure prompts for more reliable and accessible results, and use features in Cursor and Figma Make to generate semantic, accessible websites. Kitty's goal is simple: to enable more people to use AI to create products that are functional, beautiful, and accessible. Workshop by |
| - | Designing Cognitive Accessibility Systems: Using Everyday Technology as ADHD AccommodationsParticipation in the workshop is only possible on site (no online attendance). Many digital systems assume stable attention, reliable working memory, and consistent executive function. These assumptions create barriers for many neurodivergent people. This hands-on workshop reframes executive function challenges as cognitive accessibility design problems and explores how everyday technology can function as assistive infrastructure. Participants learn a framework with three layers:
Participants will map cognitive barriers, redesign environments to carry cognitive load, and build simple cognitive accessibility systems using everyday technology. Workshop by |
Performers
-
Oliver Vaupel
Designer and Web Accessibility Specialist
- Internet
- https://ovau.de
- ovaudesign
-
Joschi Kuphal
Designer, programmer, lecturer, event organiser and restless tinkerer from Nuremberg
- Internet
- https://jkphl.is
- Mastodon
- @jkphl@mastodon.social
- joschikuphal
-
Tobias Aubele
Professor in the field of usability, human-computer interaction and accessibility, head of the e-commerce degree programme and consultant
- Internet
- https://fiw.thws.de
- tobias-aubele
-
Eleanor Beilby
Learning Technologist | Cognitive Accessibility & ADHD Advocate
- Internet
- https://www.eleanorbeilby.com
- eleanorbeilby
-
Erik Gustafsson Spagnoli
Accessibility Specialist
- Internet
- https://www.a11y.se
- valross
-
Daniel Göransson
Accessibility specialist
- danielgoransson
-
Paweł Masarczyk
- Mastodon
- @piciok@dragonscave.space
-
Susie Ching Ying Chan
- susie-ching-ying-chan-24b696148
-
Christiane Deneser
- Internet
- https://christianedeneser.com
- christiane-deneser-a262b581
-
Ronny Hendricks
Veteran neurodiverse accessiblity specialist
- Internet
- https://toegankelijkonline.nl
- ronnyhendriks
-
Kitty Huang
UX/UI Designer and accessibility advocate
- kitty-huang723
-
Olivia Richter
Web designer, creating websites, focus on accessibility
- Internet
- https://ideenquelle-webdesign.de
- olivia-richter
-
Leonie Theissen
Designing brands and communication for an inclusive world
- leonie-theissen-699786189
-
Falko Melz
Accessibility consultant, strategist, and advocate for inclusive digital transformation
- falko-melz-38574124
-
Natacha Madeuf
Accessibility expert, curious of everything and languages lover (who learns Dutch for fun?)
- Internet
- https://wonkythoughts.blogspot.com
- nmadeuf
Location
Hosts
-
Joschi Kuphal
Designer, programmer, lecturer, event organiser and restless tinkerer from Nuremberg
Joschi is working on the web since the mid 90s and founded the web agency tollwerk in 2000, which he continues to shape to this day. He has shared leadership of tollwerk with his team in an equal, cooperative and self-organizing way since 2022. He launched a couple of event series like the border:none and Material conferences, the Accessibility Club and the CoderDojo Nürnberg. He's occasionally running IndieWebCamps, hosting the monthly accessibility webcast technica11y and used to be one of the driving forces behind the Nürnberg Digital Festival.
- Internet
- https://jkphl.is
- Mastodon
- @jkphl@mastodon.social
- joschikuphal
- Github
- @jkphl
-
Tobias Aubele
Professor in the field of usability, human-computer interaction and accessibility, head of the e-commerce degree programme and consultant
Tobias is a professor of e-commerce at the Technical University Würzburg-Schweinfurt (THWS) and a consultant. Before joining the university, he worked for more than 15 years in an international multi-channel company in various management positions, most recently as Head of E-Commerce, including with the babywalz brand. He heads the laboratory for conversion optimisation and user experience at the Faculty of Computer Science and Business Informatics.
- Internet
- https://fiw.thws.de
- tobias-aubele