About the event

2-day community summit for developers, designers & accessibility enthusiasts, jointly run by a11y meetups from all over Europe · May 9-10, 2026 · Würzburg, Germany

Schedule

Saturday, May 9th, 2026

Time Agenda item
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Presentation title: Accessibility 101

This session is explicitly aimed at all those who are new to accessibility and would like to familiarise themselves with the most basic concepts and terms of accessibility before the actual event. The presenters will guide you through the key principles and ensure that you have a better understanding of some of the day's topics. The session is designed to give you more confidence and understanding of the broad field of accessibility and allow for an initial exchange with like-minded enthusiasts.

Performed by
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Doors open
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Opening
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Session planning
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Presentation title: Tech as Cognitive Accessibility: Designing Systems for ADHD Brains

Many digital systems assume stable attention, reliable working memory, and consistent executive function. These assumptions create barriers for many neurodivergent people.

This talk explores how everyday technology can function as cognitive accessibility infrastructure when intentionally configured. Instead of focusing on productivity tools or behavioural strategies, the session reframes executive function challenges as accessibility design problems.

Drawing on real-world system examples, the talk introduces three concepts for designing cognitive accessibility systems and considers how accessibility principles such as those found in WCAG can translate into practical accommodations in everyday environments.

  • Accommodations: Configuring technology to reduce cognitive load and support executive function through automation triggers, environmental cues, and memory externalisation.
  • Observability: Using behavioural signals already generated by devices, such as screen time data, smart home activity logs, and routine patterns, to make invisible cognitive effort visible and identify where systems are breaking down.
  • Feedback Loops: Designing systems that learn from failure rather than hiding it, so accommodations can be monitored, adjusted, and improved over time without requiring constant manual effort.

This session offers a shift in perspective from “using tools better” to designing systems that actively support the way people think, remember, and act.

Performed by
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Presentation title: Charm and R-E-S-P-E-C-T your users with accessible delights

Erik and Daniel will bust the myth that accessible design is old, boring and ugly. Showing examples of charming interfaces using modern techniques. You will learn that CSS is fun and powerful to enhance the user experience and still respect the users needs.

Hands on code examples on how to respect your users settings such as:

  • Dark mode
  • Reduced motion
  • Increased contrast
  • Text resize

You will learn

  • Know which CSS techniques you can use in production today.
  • Replace a lot of JavaScript with modern techniques.
  • Progressive enhancement that has accessibility in mind.
  • Basic accessibility and user understanding.

Target audience

Developers, QA and UI/UX will benefit most from this session but it is valuable to any role to know what is possible with great accessibility in mind.

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Lunch break
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Presentation title: Heading level million - multiple modalities of expressing the semantic web

When designing a <h1> element, we often expect to hear "heading level 1". Is that the only possible outcome? What if we could express semantic properties through sounds, a change in voice or even Braille shapes? Should developers seize control of such representations or leave  it all to the users?

In this presentation we will take a look at features offered by screen readers that enhance the output of semantic properties traditionally expressed by brief spoken announcements.

Topics covered in the talk include:

  • sound cues as a passive form of digesting information;
  • change in voice properties such as speed, pitch and volume;
  • equivallent representation on a Braille display;
  • existing implementations in the most popular screen readers;
  • Customization by developers vs. letting the user be in charge;
  • Attempts at standardizing different modalities through initiatives such as the CSS Speech proposal;

Participants will leave the presentation equipped with a new perspective of perceiving web content and ideas for considerations when designing accessible interfaces.

Performed by
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Presentation title: Ready for the Standard Update: A Deep Dive into EN 301 549 V4.1.0

With ETSI’s planned publication in October 2026, EN 301 549 V4.1.0 will become the new harmonized EU standard. This session provides a deep dive into the critical changes from V3.2.1 and offers practical testing procedures for the WCAG 2.2 AA criteria to prepare for the 2026 transition.

The ETSI has set October 23, 2026, as the planned publication date for the revised EN 301 549 standard. For accessibility professionals, the time to prepare is now. This presentation dives into EN 301 549 V4.1.0 to analyze the significant updates from V3.2.1, including:

  • Real-Time Text (RTT): Revised and extended requirements in Clause 6.2 to include "Total Conversation" capabilities
  • WCAG 2.2 Integration: Updated requirements in Clauses 9, 10, and 11 to align fully with the WCAG 2.2 recommendations
  • Annex ZA: A new annex outlining the relationship between the standard and the essential requirements of Directive 2016/2102 (WAD)
  • Annex ZB: A new annex mapping the standard to the essential requirements of Directive 2019/882 (EAA)
  • Clause A.2: A new addition enabling the evaluation of specific ICT products and services for conformance with the EAA

Participants will walk away with practical technical tools and insights into the V4.1.0 changes, ensuring they are ready for the update.

Performed by
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Coffe & Tea break
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Presentation title: Implementing Accessibility in a Large Sales and Marketing Platform: From Individual Responsibility to Shared Ownership

Imagine working on a long-established web product and deciding to introduce accessibility. Where do you start?

This presentation gives a hands-on case study on growing accessibility expertise in cross-functional teams and shifting accessibility from an individual responsibility to a shared practice in complex, agile product environments.

The session shares how accessibility expertise was built organically within teams, how practices were embedded into a design system and agile processes, and how accessibility became part of everyday decision-making — from backlog and design to development and testing.

It also reflects on what worked, what could be done differently, and what it takes to build sustainable accessibility practices in complex product environments.

Performed by
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Presentation title: Accessibility, Grown Up: from compliance to capability

Exploring how we can move from reactive compliance like audit to embedded ownership, governance and measurable progress.

Most organisations don’t fail at accessibility because they lack good intentions. They fail because accessibility remains reactive, fragmented, and structurally unsupported.

This session explores how the Accessibility Maturity Model can help shift your organisation from ad-hoc compliance to embedded capability. Rather than focusing solely on technical fixes, we examine governance, procurement, culture, training, and accountability — the structural elements that determine whether accessibility becomes sustainable.

We’ll see common failure patterns, explore how to start assessing your current maturity, and how to design measurable, achievable progress. Attendees will leave with a clearer understanding of how to move from firefighting to ownership — and how to make accessibility a more integral part of business as usual.

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Closing
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Presentation title: Informal evening programme

In previous years, it has often happened that larger groups got together on the evening of the first day in one or more pubs or restaurants in the city centre and continued the conversations there. We’ll try again this time to make a generous reservation and would be happy if you joined us to sit together, chat, and wind down the day.

Sunday, May 10th, 2026

Time Agenda item
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Presentation title: Accessibility & gamification: a child's play?

Nowadays, more and more websites try to “gamify” their processes, experiences, and promotions.It’s fun, engaging, catches the eye, and involves the user — but nine times out of ten (often more), it’s not accessible. It is therefore far from being child’s play for users with disabilities. It can even prevent them from accessing the information, products, or services provided through these games.

The aim of this workshop is to work on the design of mini-games — from ergonomics to visual design, and possibly including technical considerations about what would be feasible from a development standpoint (without necessarily going through the full development process). The goal is to understand the complexity.

 

Workshop by
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Presentation title: Accessiblity, Grown up: Getting started with accessibility maturity

Participation in the workshop is only possible on site (no online attendance).

Moving from reactive accessibility to sustainable organisational capability requires more than audits and good intentions. It requires structure, ownership, and measurable progress.

This full-day, hands-on workshop provides a practical introduction to the Accessibility Maturity Model (AMM) and guides participants through the first steps of applying it within their own organisations.

We will explore the dimensions of maturity in depth, and look at how they connect together. We'll make a start to assess your current state, identify structural gaps, define meaningful proof points, and create realistic next-step actions. 

Through guided exercises, group discussions, and structured mapping activities, attendees will begin building their own maturity baseline and initial action plan. You'll leave with a better understanding of where your organisation is at and how to can start moving forward.

Workshop by
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Presentation title: Ready to Level Up? Design Your Own Accessibility Game

Rules are boring. Games are fun. Digital accessibility is full of complex criteria that are hard to teach and harder to remember. What if you could pack all that knowledge into a game? In this workshop, you won’t just play – you will create. You will design a board game that teaches accessibility in a fun way.


What you will do:

  • Deconstruct: Take a core accessibility concept and turn it into a game mechanic.
  • Build: Create a prototype using simple materials that we provide, and together we come up with an idea.
  • Playtest: Test your game with peers. See if it’s fun. See if it works.
  • Take Home: Leave with a playable prototype you can use with your team or in a workshop.


Who is this for? Everyone!

  • ⁠"I have no idea about game design!" Don’t worry. We’ll guide you.
  • ⁠"I can’t code!" No coding experience required — unless you prefer digital.
  • "I’m an A11y pro / I’m a total beginner." Both works. The game is the medium, the topic is adaptable.
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Presentation title: Testing on a mobile phone

Participation in the workshop is only possible on site (no online attendance).

Meet Daniel who uses a screen reader, which is an assistive technology that reads out elements and text on screen when navigating programs, apps or websites. To be able to do this, it relies on well written semantic code, ALT-texts and clear labelling. 

Testing with a screen reader is vital to ensure you have a product that works for everyone and to be compliant. All operating systems nowadays have built in screen readers, for Android it is called TalkBack and for iOS it is VoiceOver. Everyone can do simple testing with their phone to find issues.

Part 1 - Screen reader testing (on mobile)

  • What is a screen reader?
  • How Daniel uses a screen reader.
  • Screen reader basics.
  • Master navigation and scrolling.
  • Know what to listen for when testing.

Part 2 - Mobile testing

  • How to test with an external keyboard (Demo)
  • Using Switch control
  • Re-size text
  • Portrait/ Landscape mode
  • Dark mode
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Presentation title: Accessible by Default: A Practical Guide to Vibe Coding with AI

We are living in a time of rapid digital transformation. With AI tools like Cursor and Figma Make, products can be built through vibe coding and shipped in no time. Speed is becoming the priority, and accessibility risks being treated as secondary.

This workshop introduces a lightweight guide to embedding accessibility essentials into LLM workflows so inclusive practices become part of the process by default. Participants will learn how to start vibe coding responsibly, integrate Figma designs into MCP tools like Cursor, structure prompts for more reliable and accessible results, and use features in Cursor and Figma Make to generate semantic, accessible websites.

Kitty's goal is simple: to enable more people to use AI to create products that are functional, beautiful, and accessible.

Workshop by
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Presentation title: Designing Cognitive Accessibility Systems: Using Everyday Technology as ADHD Accommodations

Participation in the workshop is only possible on site (no online attendance).

Many digital systems assume stable attention, reliable working memory, and consistent executive function. These assumptions create barriers for many neurodivergent people. This hands-on workshop reframes executive function challenges as cognitive accessibility design problems and explores how everyday technology can function as assistive infrastructure. Participants learn a framework with three layers:

  • Accommodations — Configuring technology to reduce cognitive load through automation triggers, environmental cues, and memory externalisation.
  • Observability — Using behavioural signals from devices such as screen time data and usage patterns to understand how systems function.
  • Feedback loops — Designing systems that reveal failure points and adapt over time rather than relying on perfect user behaviour.

Participants will map cognitive barriers, redesign environments to carry cognitive load, and build simple cognitive accessibility systems using everyday technology.

Workshop by

Performers

  • Portrait of Oliver Vaupel

    Oliver Vaupel

    Designer and Web Accessibility Specialist

    Oliver studied communication design at the University of Wuppertal and worked for over 10 years as an art director at advertising agencies in Hamburg and Düsseldorf. He has been self-employed with his studio “ovau design studio” in Düsseldorf since 2010. His focus here is usability and, in particular, web accessibility. He mainly advises associations and clubs as well as the independent cultural scene and also implements accessible web projects. For larger agencies and companies, he is available as an accessibility consultant and auditor for accessibility audits in accordance with EU standard 301 549.

    Internet
    LinkedIn
  • Portrait photo of Joschi Kuphal

    Joschi Kuphal

    Designer, programmer, lecturer, event organiser and restless tinkerer from Nuremberg

    Joschi is working on the web since the mid 90s and founded the web agency tollwerk in 2000, which he continues to shape to this day. He has shared leadership of tollwerk with his team in an equal, cooperative and self-organizing way since 2022. He launched a couple of event series like the border:none and Material conferences, the Accessibility Club and the CoderDojo Nürnberg. He's occasionally running IndieWebCamps, hosting the monthly accessibility webcast technica11y and used to be one of the driving forces behind the Nürnberg Digital Festival.

    Internet
    Mastodon
    LinkedIn
  • Portrait photo of Tobias Aubele

    Tobias Aubele

    Professor in the field of usability, human-computer interaction and accessibility, head of the e-commerce degree programme and consultant

    Tobias is a professor of e-commerce at the Technical University Würzburg-Schweinfurt (THWS) and a consultant. Before joining the university, he worked for more than 15 years in an international multi-channel company in various management positions, most recently as Head of E-Commerce, including with the babywalz brand. He heads the laboratory for conversion optimisation and user experience at the Faculty of Computer Science and Business Informatics.

    Internet
    LinkedIn
  • Portrait of Eleanor Beilby

    Eleanor Beilby

    Learning Technologist | Cognitive Accessibility & ADHD Advocate

    A learning technologist and digital accessibility advocate specialising in cognitive accessibility and ADHD. With a background in app design and learning technology, their work focuses on how everyday technologies such as smartphones, automation systems, and AI can be configured as cognitive accessibility systems that reduce cognitive load and support executive function for neurodivergent users.

    Internet
    LinkedIn
  • Portrait of Erik Gustafsson Spagnoli

    Erik Gustafsson Spagnoli

    Accessibility Specialist

    Erik is a beer-and-rock-music-loving father of three with a passion for making accessibility a priority for organisations. As an ex-frontender he has an understanding of how developers work which helps giving concrete advice that works in a real workspace.

    Internet
    LinkedIn
  • Portrait of Daniel Göransson

    Daniel Göransson

    Accessibility specialist

    Daniel is a blind front-end developer, UX-designer and an accessibility specialist that enjoys going to movies, playing sports and gaming. I help developers and designers create beautiful interfaces that work for everyone.

    LinkedIn
  • Portrait of Paweł Masarczyk

    Paweł Masarczyk

    Paweł is an accessibility self-advocate and native screen reader user with a particular passion for presenting the end-user perspective. Having reported accessibility issues since his teenage years, he is now able to do this work full time. Although mobile apps hold a special place for him due to their simplicity, he can navigate and explain the specificities of the traditional web just as fluently. He also shares his knowledge through podcasting and by hosting topical radio shows.

    Mastodon
  • Portrait of Susie Ching Ying Chan

    Susie Ching Ying Chan

    Certified IAAP CPACC and DHS Trusted Tester Accessibility Expert and Media Informatician based in Cologne. Susie specializes in digital accessibility audits and has a passion for building inclusive digital experiences for all.

    LinkedIn
  • Portrait of Christiane Deneser

    Christiane Deneser

    Web Accessibility Specialist with a 10-year background in front-end development, working at the intersection of digital accessibility, product development, and agile processes. Christiane likes to support teams in building accessibility expertise and integrating it into everyday workflows. Passionate about inclusive design and visual and performing arts.

    Internet
    LinkedIn
  • Portrait of Ronny Hendricks

    Ronny Hendricks

    Veteran neurodiverse accessiblity specialist

    Veteran neurodiverse accessibility specialist with a background in web development and social work. Ronny has worked with small teams up to multinationals building accessibility maturity. When not working to make the web more accessible, you can usually find him cycling or slurping delicious espresso.

    Internet
    LinkedIn
  • Portrait of Kitty Huang

    Kitty Huang

    UX/UI Designer and accessibility advocate

    Kitty is a UX/UI Designer passionate about creating digital experiences that are intuitive, inclusive, and genuinely usable for everyone. She works across human-centered design, accessibility, and emerging technologies, with a growing focus on AI-driven experiences.

    LinkedIn
  • Portrait of Olivia Richter

    Olivia Richter

    Web designer, creating websites, focus on accessibility

    Olivia bridges the gap between playful curiosity and digital accessibility. She creates interactive educational games that teach accessibility and awareness in a fun way. During her day job, she is a self-employed web designer, developing accessible WordPress websites for freelancers and small companies.

    Internet
    LinkedIn
  • Portrait of Leonie Theissen

    Leonie Theissen

    Designing brands and communication for an inclusive world

    Leonie has been working as a Senior Art Director at a big German tech company, where she led an "Accessibility Guild" as a grassroots initiative together with like-minded colleagues. While visual communication is her beloved profession, inclusion and accessibility are her true passions. In her second role as an elected disability representative, she also pursued accessibility improvements in workspaces, buildings, and provided counselling on inclusive labour rights.

    LinkedIn
  • Falko Melz

    Accessibility consultant, strategist, and advocate for inclusive digital transformation

    Falko has 15 years of experience in IT, driving digital transformation in gaming, banking, and the public sector. Despite a visual impairment, he has led large-scale IT projects and specialized in digital accessibility. Now, as an independent consultant, he helps organizations develop strategies that go beyond compliance, demonstrating how digital inclusion can be a key driver of innovation and usability.

    LinkedIn
  • Portrait of Natacha Madeuf

    Natacha Madeuf

    Accessibility expert, curious of everything and languages lover (who learns Dutch for fun?)

    After more than 10 years in Online Advertising, Natacha was fed up with that superficial domain. Having always been intriged by anything surounding disabilities, she heard about Digital Accessibility and changed carries to become an accessibility expert.

    Internet
    LinkedIn

Location

Technische Hochschule Würzburg-Schweinfurt
Sanderheinrichsleitenweg 20
97074 Würzburg , Germany
49.7776366 9.9607778
Open map view / route planning

Hosts

  • Portrait photo of Joschi Kuphal

    Joschi Kuphal

    Designer, programmer, lecturer, event organiser and restless tinkerer from Nuremberg

    Joschi is working on the web since the mid 90s and founded the web agency tollwerk in 2000, which he continues to shape to this day. He has shared leadership of tollwerk with his team in an equal, cooperative and self-organizing way since 2022. He launched a couple of event series like the border:none and Material conferences, the Accessibility Club and the CoderDojo Nürnberg. He's occasionally running IndieWebCamps, hosting the monthly accessibility webcast technica11y and used to be one of the driving forces behind the Nürnberg Digital Festival.

    Internet
    Mastodon
    LinkedIn
    Github
  • Portrait photo of Tobias Aubele

    Tobias Aubele

    Professor in the field of usability, human-computer interaction and accessibility, head of the e-commerce degree programme and consultant

    Tobias is a professor of e-commerce at the Technical University Würzburg-Schweinfurt (THWS) and a consultant. Before joining the university, he worked for more than 15 years in an international multi-channel company in various management positions, most recently as Head of E-Commerce, including with the babywalz brand. He heads the laboratory for conversion optimisation and user experience at the Faculty of Computer Science and Business Informatics.

    Internet
    LinkedIn